#ifndef RP2LIGHTINGMATERIALEFFECT_H
#define RP2LIGHTINGMATERIALEFFECT_H

#include "Rp2LightingEffect.h"
#include "Rp2Texture.h"

namespace Rp2
{

class LightingMaterialEffect : public LightingEffect
{
	RP2_DECLARE_RTTI;
	RP2_DECLARE_NAME_ID;

public:
	LightingMaterialEffect(const std::string& rkTextureName);
	~LightingMaterialEffect();

	virtual void Configure();

protected:
	std::string m_kTexName;
};

}

#endif